AI Insights · Timothy · October 2022
Top 5 Simulator Games on Unified Platform in the US, Q3 2022
In Q3 2022, the top simulator games in the US showcased varied trends in downloads, revenue, and active users, with some apps exhibiting notable growth and others facing declines.
In the third quarter of 2022, the top-five simulator games on a unified platform in the United States displayed diverse trends in terms of weekly downloads, revenue, and active users. Here are the detailed insights:
Pizza maker cooking games from Pazu Games Ltd experienced a steady decline in weekly downloads, starting from around 27.8K in late June to approximately 17.6K by the end of September. Despite this, the game maintained weekly active users above 200K for most of the quarter, ending with about 209K. Revenue showed a slight fluctuation, peaking at $34.4K in mid-July and ending the quarter at approximately $24.9K.
The Wolf: Online RPG Simulator by Swift Apps sp. z o.o. sp. kom. saw a significant drop in weekly downloads, from about 21.2K in late June to just over 9K by the end of September. Active users followed a similar trend, peaking at 70.2K in late August before dropping to 35.6K by the end of the quarter. Revenue was more volatile, starting at around $33.8K, dipping mid-quarter, and then rising again to approximately $36.1K in late September.
Bid Wars 2 – Pawn Shop Tycoon from By Aliens L.L.C - F.Z maintained relatively stable weekly downloads, fluctuating between 16.1K and 33.6K throughout the quarter. Active users remained robust, with a slight drop from 173K in late June to around 153.8K by the end of September. Revenue saw a peak of $37.1K in early July, stabilizing at around $25.5K towards the end of the quarter.
Horse Riding Tales: Wild World by AppForge Inc. experienced a steady decline in weekly downloads, starting at over 6.5K and dropping to approximately 4.8K by late September. Active users also saw a decrease, with numbers falling from 20.4K to about 15.6K. Revenue, however, remained relatively stable, peaking at $34.3K in early August and ending the quarter at around $23.2K.
WildCraft: Wild Sim Online from Turbo Rocket Games demonstrated varied trends, starting with weekly downloads of approximately 20.2K in late June and ending with around 8.3K by the end of September. Active users peaked at 85.9K in early August before declining to 53.2K. Revenue showed a similar trend, peaking at $30.7K in late July and ending the quarter at about $21.9K.
These insights are derived from data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.